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Warrior back

IntroEdit

"Strength, power, and courage; these are the traits of a Warrior. Warriors are typically the first line of defense on the front lines, with class traits allowing them to take punishment for their team or dish out a plenty of punishment of their own. Warriors are strong against Scouts, but weak against Sorcerers."

BuildsEdit

WarriorSkills gained on AcquisitionEdit

BasicwBasic AttackEdit

  • Basic attack for 2H and 1H
Level SP Cost PW Cost Attack Notes
1 0 0 100 none
  • Has shorter delay compared to smash
  • Most commonly used for sapping; usually done with the 2S3Basic method or simple spam
  • For use at low power
  • Finishing off enemies with low hp
  • Should be rarely used in combat
  • Deals low damage 70~100

EmboldenEmboldenEdit

Level SP Cost PW Cost Attack Notes
1 0 10 0 grants superarmor 120s
  • Grants superarmor (Prevents flinching)
  • Try to learn the time frame of when the skill wears off
  • Important skill should always be in your skill slot and the main skill of the warrior
  • Removing/Moving embolden will cancel embolden effect
  • Doesn't protect from knockback attacks
  • Certain skills can ignore embolden ie: Wraiths, Downdrive,Flash Stinger,Hornet Sting(Charge Level 1~2)

Ranged TreeEdit

SonicBoomSonic BoomEdit

  • Range increases with Level
Level SP Cost PW Cost Attack Notes
1 2 15 90
2 1 15 95
3 1 15 100
  • Range skill;linear targetting
  • Range display
  • Delay time is shorter than force impact
  • Higher level is higher range

ForceImpactForce ImpactEdit

Level SP Cost PW Cost Attack Notes
1 3 26 90 Piercing
2 1 26 100 Piercing
3 1 26 110 Piercing
  • Wider range than Sonic Boom
  • Larger AoE than Sonic Boom
  • higher level is higher range
  • Longer start up delay
  • Noticeably high pw cost with mutiple use

CrumbleStormCrumble StormEdit

Level SP Cost PW Cost Attack Notes
1 3 60 150 Knockback
2 2 60 160 Knockback
3 2 60 170 Knockback
  • Used for pushing back enemies
  • Delay enemies in time for reinforcements
  • Save an ally that has low hp or has been stunned
  • Range increases with level; noticible difference between level 1 and level 3
  • Use feather to aim where skill will be aimed at
  • Don't overuse since knockback gives enemies time to recover along with high skill delay

1-H TreeEdit

  • Usable with a 1-H weapon only

BlazeSlashBlaze SlashEdit

Level SP Cost PW Cost Attack Notes
1 2 12 120 Burn(24 damage every 3 secs for 3 times)
2 1 12 130 Burn(30 damage every 3 secs for 3 times)
3 1 12 140 Burn(36 damage every 3 secs for 3 times)

GuardReinforceReinforce GuardEdit

Level SP Cost PW Cost Attack lost Notes
1 2 40 25 Gain def+30 for 120s
2 1 40 25 Gain def+40 for 120s
3 1 40 25 Gain def+50 for 120s
  • Lowers attack during the duration of the buff
  • Long delay time after casting the skill
  • Wears off if a 1-H is not equipped
  • Move skill on the skillbar to remove buff if necessary

ShieldBashShield BashEdit

Level SP Cost PW Cost Attack Notes
1 2 40 55 Stun for 2.3s
2 2 40 55 Stun for 2.8s
3 2 40 55 Stun for 3.3s
  • Requires a shield for use
  • Heavily used in 1-H and hybrid builds
  • After being stunned, stunned player will receive a 15 second stun immunity

SlamAttackSlam AttackEdit

Level SP Cost PW Cost Attack Notes
1 2 18 110 Knockback
2 1 18 120 Knockback
3 1 18 130 Knockback
  • Anti-personal skill ; mobs do not get knockbacked
  • Requires a target for use
  • Skill range and skill travel are increased with level

EarthStamperEarth StamperEdit

Level SP Cost PW Cost Attack Notes
1 2 36 140 Slow 33% for 6s
2 2 36 160 Slow 33% for 6s
3 2 36 180 Slow 33% for 6s
  • AoE and travel are increased with level

2-H TreeEdit

SmashSmashEdit

Level SP Cost PW Cost Attack Notes
1 2 12 150
2 1 12 180
3 1 12 210
  • Commonly used in sapping for warriors; main use of 2Smash
  • Can replace basic attack
  • Low PW, High damage attack

StrikeSmashStrike SmashEdit

Requirement: Smash

Level SP Cost PW Cost Attack Notes
1 2 28 100
2 1 28 110
3 1 28 120
  • Travel increases with level
  • Requires target for use
  • Cannot target buildings (Skill Update)

AttackReinforceAttack ReinforceEdit

Requirement: Smash, Greatsword Quest Completion

Level SP Cost PW Cost Attack gain Notes
1 2 40 +5 Def lost -10 for 120s
2 1 40 +10 Def lost -15 for 120s
3 1 40 +15 Def lost -20 for 120s
  • Lowers defense for attack

HeavySmashHeavy SmashEdit

Level SP Cost PW Cost Attack Notes
1 2 34 270
2 2 34 310
3 2 34 350
  • Highest Warrior skill attack
  • Casting time is slow
  • AoE is conic
  • Large skill delay

PolearmEdit

BehemothTailBehemoth's TailEdit

Requirement:LV 3 Smash

  • Range increases with Level
Level SP Cost PW Cost Attack Notes
1 2 32 130 -
2 1 32 150 -
3 1 32 170 -
  • Clips into sidestep well
  • When enemy is flinched by a skill behemoth-> Heavy Smash can be chained

DragonTailDragon's TailEdit

Requirement: Behemoth's Tail

Level SP Cost PW Cost Attack Notes
1 2 60 80 Hits 3 times
2 2 60 90 Hits 3 times
3 2 60 100 Hits 3 times
  • Multi-hit skill; beware of canceling
  • Sidestepping enemy most hits is 1
  • Travel increases with level

GreatswordEdit

ExtendBladeExtend BladeEdit

Level SP Cost PW Cost Attack Notes
1 2 35 175
2 1 35 200
3 1 35 225
  • Horizontal range attack
  • Range is slightly longer than animation

SwordRampageSword RampageEdit

Level SP Cost PW Cost Attack Notes
1 2 60 135 Hits 2 times
2 2 60 150 Hits 2 times
3 2 60 165 Hits 2 times
  • Self AoE attack

Player BuildsEdit

See player builds page for examples of player builds.

Main article: Warrior Build Examples

Other LinksEdit