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IntroEdit

"Intelligent, quick-witted, crafty; Sorcerers rely on these inner qualities as well as devastating magic power to terrorize opponents. Sorcerers wield total control over Fire, Ice, and Lightning to unleash a variety of spells depending on the situation. Sorcerers are strong against Warriors but weak against Scouts."

InfoEdit

BasicEdit

LightningEdit

FireEdit

IceEdit

MeteorEdit

GravityEdit

RadiantEdit

Tri-ElementEdit

Skill TreeEdit

Sorcerers may equip 2 different types of weapons: a staff or a familiar.(Note: the tutorial answer is still 1) Staff skills may only be learned by reaching the pre-requisites while the familiar only skills must be learned by familiar tutor.

Basic Magic AttackChantLightningFireCold BoltLightning SpearThunderboltSpark FlareFire LanceIce JavelinCold WaveJudgement RayHellfireBlizzard CaressMeteor ImpactRadiant ShieldGravity FieldFe sor newskilltree2
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SorcererSkills gained on AcquisitionEdit

BasicBasic Magic AttackEdit

Level SP Cost PW Cost Attack Notes
1 0 0 100
  • Creates a loud noise on impact; makes it difficult to sap buildings while trying to listen to a scout's footsteps
  • Falls behind in terms of sapping damage compared to other classes
  • Used rarely; or canceling enemy Fencer's Negate Magic Buff
  • Linear attack with slight delay and short range

ChantChantEdit

Level SP Cost PW Cost Attack Casting Time Duration Notes
1 - 20 0 5s 120s Cast higher level spells
2 2 20 0 4s 240s Cast higher level spells
3 2 20 0 3s 240s Cast higher level spells(+1 PW recovery)
  • Casting time decreases with level
  • Cannot use level B,C,D skills when buff is unactive (B,C,D skills will be black and cannot be selected)
  • Place chant at top or bottom of the skill bar for casting when buff wears off
  • Switching between Staff and Familiar does not dispel chant
  • Generally placed at the bottom of B,C,D skills so when chant is dispelled the current selected skill will shift to chant.
  • Can still be used while Power Broken but may deplete remaining PW faster that can be used to defend yourself
  • Chant is not canceled if you are attacked while chanting; be careful of the places where you use chant as you are left vulnerable until chant is over

LightningALightBLightCLighting BranchEdit

LightningALightningLightningEdit

  • No requirements
Level SP Cost PW Cost Attack Notes
1 2 18 120 Ignores Elevation
2 1 18 140 Ignores Elevation
3 1 18 160 Ignores Elevation
  • Easy to aim with feather rather than crosshair
  • Range is about 3 characters wide;longer than A skills but slighlty longer than B skills
  • Range increases slightly at lv2 and 3
  • Great skill due to its PW-Attack ratio
  • One of the Sorcerers' most important skills

LightBLightning SpearEdit

Requirement: Lightning;Casting must be active

Level SP Cost PW Cost Attack Notes
1 2 32 200 Piercing
2 2 32 215 Piercing
3 2 32 230 Piercing
  • Range increases at level 2 and 3 however range is about same to lv1
  • Can pierce through multiple enemies
  • Attacks at a faster speed than fire Lance
  • Initial damage is higher than Fire Lance however DoT gives Fire Lance more total damage
  • Useful for dealing finishing blows
  • Not really recommended to chain up with Roots; Leave the roots for Stunners or Hellfire

LightCThunderboltThunderboltEdit

Requirement: Lightning; Casting must be active

Level SP Cost PW Cost Attack Notes
1 2 33 100 Ignores Elevation and Knockback
2 2 33 100 Ignores Elevation and Knockback
3 2 33 100 Ignores Elevation and Knockback
  • Range and AoE increases with level;Range is longer than Lightning; Level 3 Thunderbolt is commonly used
  • Range: Thunderbolt LV3 >Thunderbolt LV2 = Lightning LV3 > Thunderbolt LV 1
  • Deals damage and knockback
  • Targetting is similiar to Lightning butThunderbolt has a slight delay before use
  • Normally used to stop summons from attacking ie: Giants
  • Used for protecting allies,pulling enemies or knocking enemies down from cliffs
  • Direction of knockback of this skill can be controlled
  • Be careful when hitting a Chimera near your base; hit the Chimera away from base not towards
  • Ignores height elevation

FireAFireBFireCFire BranchEdit

FireAFireFireEdit

Level SP Cost PW Cost Attack Notes
1 2 18 100 Burn(18 damage every 3 secs for 3 times)
2 1 18 120 Burn(24 damage every 3 secs for 3 times)
3 1 18 140 Burn(30 damage every 3 secs for 3 times)
  • Shoots a fireball, deals damage and Burning DoT
  • Range increases at level 3;slighlty longer than Basic Magic attack but the same as Ice Bolt
  • Has (oddly) higher PC bonus than Fire Lance

FireBFire LanceEdit

Requirement: Fire

Level SP Cost PW Cost Attack Notes
1 2 65 180 Burn(24damage every 3 secs for 3 times)
2 2 65 190 Burn(30 damage every 3 secs for 3 times)
3 2 65 200 Burn(36 damage every 3 secs for 3 times)
  • Range is slightly longer than fire and higher PW cost
  • 2 Fire Lance = 1 Hellfire
  • Burning isn't that strong at most it will just even out recovery items

FireCSparkflareSpark FlareEdit

Requirement:Fire

Level SP Cost PW Cost Attack Notes
1 2 65 100 Burn(18 damage every 3 secs for 3 times)
2 2 65 110 Burn(24 damage every 3 secs for 3 times)
3 2 65 120 Burn(32 damage every 3 secs for 3 times)
  • Weak damage but large range
  • Range is same as Blizzard Caress
  • Explosion radius increases with skill level
  • Explosion can be canceled when hit while the bullet is traveling
  • Take caution when using since due to it's flashy effect you may blind some of your allies

IceAIceBIceCIce BranchEdit

IceAColdboltCold BoltEdit

Level SP Cost PW Cost Attack Notes
1 2 18 100 Slow 18% for 6s
2 1 18 120 Slow 18% for 8s
3 1 18 140 Slow 18% for 10s
  • Range is the same as fire
  • Slow does not have a cooldown; making it a very useful skill

IceBIce JavelinEdit

Requirement: Cold Bolt

Level SP Cost PW Cost Attack Immunity Notes
1 2 30 150 15s Root for 2s
2 2 30 160 15s Root for 3s
3 2 30 170 15s Root for 4s
  • Gives enemy root immunity after being afflicted by root for 15 seconds
  • Same range as Fire Lance
  • Used to stop enemies in place;Best used during skills with long delay
  • Can be used to stall for time or step up combos for allies; normally shield bash is used to follow up with Ice Javelin
  • Ice Javelin is usually watched out for so beware of people who will try to take down sorcerers after using Ice Javelin

IceCColdwaveCold WaveEdit

Requirement: Cold Bolt

Level SP Cost PW Cost Attack Notes
1 2 44 100 Knockback and Slow 44% for 8s
2 2 44 100 Knockback and Slow 44% for 9s
3 2 44 100 Knockback and Slow 44% for 10s
  • Beware that Shield Bash, Guard Break, and Void Darkness are about the same range as Cold Wave
  • Used for knocking back enemies chasing you
  • Has a delay after casting

LightDFireDIceDStaff OnlyEdit

LightDJudgement RayEdit

Level SP Cost PW Cost Attack Notes
1 3 80 80 Ignores Elevation and hits 3 times
2 2 80 90 Ignores Elevation and hits 3 times
3 2 80 100 Ignores Elevation and hits 3 times
  • Range does not change with level
  • Skill may cause attack canceling for allies

FireDHellfireEdit

Level SP Cost PW Cost Attack Notes
1 3 72 290 Burn 24 damage every 3 seconds for 4 times
2 2 72 330 Burn 36 damage every 3 seconds for 4 times
3 2 72 370 Burn 48 damage every 3 seconds for 4 times
  • Range is also behind character as well
  • Long delay after casting
  • Usually a follow-up for stunned or rooted enemies

IceDBlizzard CaressEdit

Requires Lv3 Ice Javelin and Lv3 Freezing Wave

Level SP Cost PW Cost Attack Immunity Notes
1 3 68 80 15s Root for 3.5s and slow 8s
2 2 68 90 15s Root for 4.5s and slow 8s
3 2 68 100 15s Root for 5.5s and slow 8s
  • Range is the same Spark Flare
  • Skill gives Root immunity after rooting an enemy for 15 seconds
  • Spread is canceled if player takes damage while the skill is still traveling
  • Skill targetting is misleading; it can actually hit farther than it looks from targetting

MeteorImpactRadiantShieldGravityFieldFamiliar OnlyEdit

MeteorImpactMeteor ImpactEdit

Level SP Cost PW Cost Attack Notes
1 3 80 150 Ignores Elevation
2 2 80 200 Ignores Elevation
3 2 80 250 Ignores Elevation
  • Summons three meteors to hit the enemy the range is wide only because the meteors split off into 3 paths

RadiantShieldRadiant ShieldEdit

Level SP Cost PW Cost Attack Casting Time Duration Notes
1 3 32 10 5 60 Burn 24 damage for every 1.5s for 4 times
2 2 32 30 4 75 Burn 36 damage for every 1.5s for 4 times
3 2 32 50 3 120 Burn 48 damage for every 1.5s for 4 times
  • Creates a shield that damages nearby enemies
  • Shield is dispelled if Power Broken or Disarmed

GravityFieldGravity FieldEdit

Level SP Cost PW Cost Attack Notes
1 3 64 50 Slow 33% while in area
2 2 64 60 Slow 33% while in area
3 2 64 70 Slow 33% while in area

Fe gravity

  • Gravity Field Display is different depending on the situation
    • War:Allied-Left
    • War:Enemy:Right
    • Non-war:Right

Player BuildsEdit

See player builds page for examples of player builds.

Main article: Sorcerer Build Examples

Other LinksEdit