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BeforehandEdit

A repost of Define's guide from the gamepotusa forums. Reposted since NA version is down and many players are playing the foreign versions. All credits belong to Define

Priorities for Frozen enemyEdit

After fencer patch

-Rank A (to kill)

  • Shield Bash - Absolute priority

-Rank B (over 400dmg)

  • Fire D
  • for all enemy

BT+HS for mage or bscout only

  • PS to mage (to other class is Rank C)

-Rank C (300-400dmg or 200dmg+slow)

  • Heavy Smash - for all enemy
  • DT+HS - for noob only lol
  • Ice A(+ Light A)
  • Punishing Strike
  • Finish Thrust (atk enchanted)

Rank D (200-300dmg)

  • DT - don't use to single enemy
  • Light D - don't use to single enemy
  • Ice D - for many other enemy around the frozen enemy
  • Fire B + Light A
  • Light B + Light A
  • Blaze Shot + Power Shot - for mage only
  • Finish Thrust (non enchanted)

Rank E

  • other skill

Scouts and non-enchanted fencer should not touch the frozen enemy

Priorities for stunned enemyEdit

you need to kill enemy in 4 sec, so you must not atk with low-dmg skill

-Rank A

  • Guard Break
  • Fire D
  • Heavy Smash

-Rank B

  • Finish Thrust
  • Fire B
  • Light B
  • Ice A
  • Ice D - for many other enemy around the stunned enemy
  • Smash
  • Earth Stamper
  • DT - don't use to single enemy
  • PS - but good scout aim
  • ps to other enemy around the stunned enemy

-Rank C

  • Blaze Slash
  • Power Shot - for mage only
  • Light A

-Bad behavior - but Situational

  • other bow skill
  • Light D - you may be called "saitei dana"
  • Light C
  • Ice C
  • Slam Attack
  • Crumble Storm
  • Down Drive
  • Normal Attack

Priorities for down-driven enemyEdit

-Rank A

  • Ice B
  • Ice D
  • Fire D
  • Heavy Smash
  • Punishing Strike

-Rank B

  • Finish Thrust
  • Fire B
  • Ice A - only 100 dmg but slow is more priorities
  • Earth Stamper

-Rank C


other skill

-Bad behavior

  • bow skill
  • Light D - 1 hit only
  • DT- 1 hit only
  • Shield Bash - you just give stun-immune to enemy

when you hit down drive, you should see around for ally.

Priorities for swarming enemy around ally stunned/frozenEdit

you should save the ally as possible

-Knock Down - if ally side has less infantry than enemy

  • Light C
  • Ice C
  • Piercing Shot
  • Crumble Storm

-AoE - if ally side has more infantry than enemy

  • DT
  • BT*3
  • Light D
  • Earth Stamper
  • Ice D
  • Fire D