"Intelligent, quick-witted, crafty; Sorcerers rely on these inner qualities as well as devastating magic power to terrorize opponents. Sorcerers wield total control over Fire, Ice, and Lightning to unleash a variety of spells depending on the situation. Sorcerers are strong against Warriors but weak against Scouts."
Info[]
Basic[]
Lightning[]
Fire[]
Ice[]
Meteor[]
Gravity[]
Radiant[]
Tri-Element[]
Skill Tree[]
Sorcerers may equip 2 different types of weapons: a staff or a familiar.(Note: the tutorial answer is still 1) Staff skills may only be learned by reaching the pre-requisites while the familiar only skills must be learned by familiar tutor.
Skills gained on Acquisition[]
Basic Magic Attack[]
Level
SP Cost
PW Cost
Attack
Notes
1
0
0
100
Creates a loud noise on impact; makes it difficult to sap buildings while trying to listen to a scout's footsteps
Falls behind in terms of sapping damage compared to other classes
Used rarely; or canceling enemy Fencer's Negate Magic Buff
Linear attack with slight delay and short range
Chant[]
Level
SP Cost
PW Cost
Attack
Casting Time
Duration
Notes
1
-
20
0
5s
120s
Cast higher level spells
2
2
20
0
4s
240s
Cast higher level spells
3
2
20
0
3s
240s
Cast higher level spells(+1 PW recovery)
Casting time decreases with level
Cannot use level B,C,D skills when buff is unactive (B,C,D skills will be black and cannot be selected)
Place chant at top or bottom of the skill bar for casting when buff wears off
Switching between Staff and Familiar does not dispel chant
Generally placed at the bottom of B,C,D skills so when chant is dispelled the current selected skill will shift to chant.
Can still be used while Power Broken but may deplete remaining PW faster that can be used to defend yourself
Chant is not canceled if you are attacked while chanting; be careful of the places where you use chant as you are left vulnerable until chant is over
Lighting Branch[]
Lightning[]
No requirements
Level
SP Cost
PW Cost
Attack
Notes
1
2
18
120
Ignores Elevation
2
1
18
140
Ignores Elevation
3
1
18
160
Ignores Elevation
Easy to aim with feather rather than crosshair
Range is about 3 characters wide;longer than A skills but slighlty longer than B skills
Range increases slightly at lv2 and 3
Great skill due to its PW-Attack ratio
One of the Sorcerers' most important skills
Lightning Spear[]
Requirement: Lightning;Casting must be active
Level
SP Cost
PW Cost
Attack
Notes
1
2
32
200
Piercing
2
2
32
215
Piercing
3
2
32
230
Piercing
Range increases at level 2 and 3 however range is about same to lv1
Can pierce through multiple enemies
Attacks at a faster speed than fire Lance
Initial damage is higher than Fire Lance however DoT gives Fire Lance more total damage
Useful for dealing finishing blows
Not really recommended to chain up with Roots; Leave the roots for Stunners or Hellfire
Thunderbolt[]
Requirement: Lightning; Casting must be active
Level
SP Cost
PW Cost
Attack
Notes
1
2
33
100
Ignores Elevation and Knockback
2
2
33
100
Ignores Elevation and Knockback
3
2
33
100
Ignores Elevation and Knockback
Range and AoE increases with level;Range is longer than Lightning; Level 3 Thunderbolt is commonly used