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BeforehandEdit

A repost of deredere's guide on the Gamepotusa forums

Calculating DamageEdit

Max ATK:Edit

[(Weapon ATK) x (Skill ATK (1*))]/100 + (Lv Bonus ATK (2*))

Min ATK:Edit

[(Weapon ATK) x 0.9 x (Skill ATK (1*))]/100

ATK will be the random value between Min ATK ~ Max ATK

ATK Enchant Effect Compu.tation:Edit

(ATK) x (Attack Gain Value (3*) /100) = (X)

DEF Enchant Effect Computation:Edit

1 - [ Resistance + (Guard Gain Value (4*) x 2) ]/400 = (Y)

Final Damage :Edit

{ (x) + ATK x (Y) } x [Inter-Class Adj. (5*) ]

(1*)....The Value displayed on Skill Bar


(2*)....Regardless with Classes, (Your Character Lv x 0.5) + 4.5


(3*)....If no Physical Attack Gain, then value = 0


(4*)....If no Physical Guard Gain, then value = 0


(5*)....|War. >> Sorc. | |Sorc. >> Sco.| |Sco. >> War.| : 0.9 ...........|War.>>Sco.| |Sorc. >> War.| : 1.1 ...........|Sco. >> Sorc. |: 1.2

Additional Info: (Not sure)

Hide : Resistance less 10~20 Crouch: Final Resistance x around 0.7

Case Simulation 1:Edit

You: Lv38 2H Warrior Target: Lv 20 Bow Scout

Your stats:

129 AV (Vritra : Netz Nation Weapon 2H Axe ) 130 Resistance

Target Stats

65 AV (Bow) 60 Resistance

Case1: You used Heavy Smash Lv3 against that Bow Scout (you and target have no enchants), both have no sub-class

ATK (MAX) = { 129 (2H Axe AV) x 390 (HSLv3) } / 100 + (38(Lv Bonus) x 0.5) + 4.5 = 503.10 + 23.5 = 523.60 (ATK (MAX) )

ATK (MIN) = {129 (2H Axe AV) x 0.9 x 390 (HSLv3)} /100 = 452.79 (ATK (MIN))


ATK Value Range

= 452.79< ATK Value < 523.60

Let's say we get 500.00 this time.

Final Damage


500 (ATK Value) x [ 1 - { ( 60 (Bsco Resistance) / 400 }] x 1.1 (War. >> Sco.)

= (500 x 0.85) x 1.1 = 467.50 Damage

/end of case sim 1


Case Sim 2:Edit

keep the situation same, an experienced 2H warrior came to save the [Bow Scout 532/1000 HP]

Stats:

New Comer: 2H Warrior (Lv40)

1. 125 AV (2H Axe) , 135 Resistance 2. Using Physical Attack Gain at +15 Efficacy 3. Using Physical Guard Gain at +20 Res. (Horrible!) 4.. Successfully aimed and Slashed you with Heavy Smash Lv3 5. Have no sub-class


You will take...

ATK (MAX) = { 125 (2H Axe AV) x 390 (HSLv3) } / 100 + (40(Lv Bonus) x 0.5) + 4.5 = 487.50 + 24.5 = 512.00 (ATK (MAX) )

ATK (MIN) = {125 (2H Axe AV) x 0.9 x 390 (HSLv3)} /100 = 438.75 (ATK (MIN))


ATK Value Range

= 438.75< ATK Value < 512.00

Let's say new comer get 512.00 ( wow!)


Final Damage


512.00 (ATK Value) x [ 1 - { ( 130 (Your Resistance) / 400 }] x 1.0 (War. >> War.)

= (512.00 x 0.675) x 1.0 = 345.60 Damage

wait wait, this is for the case if the new comer didnt got + 15 Efficacy,,,,

So,

ATK Enchant Effect:


512.00 (ATK Value) x ( +15 (Efficacy) / 100 ) = 76.80 (Extra ATK Value gained)

So the real Final Damage will be..


{ 76.80 + (512.00 x 0.675) } x 1.0 = 422.40 Damage


/end of case sim 2


Case Sim 3:Edit

keep the situation same, you traded the HS with the incoming 2H with attack and guard enchants:

New Comer: 2H Warrior (Lv40)

1. 125 AV (2H Axe) , 135 Resistance 2. Using Physical Attack Gain at +15 Efficacy 3. Using Physical Guard Gain at +20 Res. (Horrible!) 4.. Successfully aimed and Slashed you with Heavy Smash Lv3 5. Have no sub-class


You Heavy Smash will give...

ATK (MAX) = { 129 (2H Axe AV) x 390 (HSLv3) } / 100 + (38(Lv Bonus) x 0.5) + 4.5 = 503.10 + 23.5 = 523.60 (ATK (MAX) )

ATK (MIN) = {129 (2H Axe AV) x 0.9 x 390 (HSLv3)} /100 = 452.79 (ATK (MIN))


ATK Value Range

= 452.79< ATK Value < 523.60

Let's say we get 500.00 this time (again!)



Final Damage


500 (ATK Value) x [ 1 - { ( 135 (armor Resistance) / 400 }] x 1.0 (War. >> War.)

= (500 x 0.6625) x 1.0 = 331.25 Damage


wait wait, this is for the case if the new comer didnt got + 20 Guard Gain,,,,,

So,

DEF Enchant Effect:


1 - [ 135.00 + (20 x 2) ]/400 = (Y)

1 - 0.4375 = 0.5625

So the real Final Damage will be..


{ (500.00 x 0.5625) } x 1.0 = 281.25 Damage

you took 422.40 Damage and gave 281.25 Damage...

You are Lv38 and target is Lv40, both 2h warrior

your resistance is 130 and target is 135...

both of you used HS L3...

looks not much different but enchants are telling the difference

Huge difference right?

Additional NotesEdit

Atk Stones = % gain ignoring enemy defense

Def Stones = Static Gain (is not displayed in status value added is 2X of enchant) max def is 400; def is calculated out of

Damage-Damage(current def/400)%=Total Damage

Method to get more stones out of your moneyEdit

At the tool shops (excl. garrison's), you can shop enchant items to increase your attack and guard value during a war (it's temporary).

If you use this item, it surely will help you. You may skip to bottom-line for way to get enchants cheaper (not for ring purchase)

1. Attack Enchants Physical Attack Gain(PAG) : Arb item (cash shop item) = increase ATK (mentioned above) by 5-15 randomly during a war Physical Attack Gain R (PAGR): Ring item = same effect as above


2. Guard Enchants Physical Guard Gain(PGG) : Arb item (cash shop item) = increase Resistance(mentioned above) by 7-20 randomly during a war Physical Guard Gain R (PGGR): Ring item = same effect as above


3. Building Attack Enchants Build Attack Gain(BAG) : Arb item (cash shop item) = increase ATK (mentioned above) to building by 10-25 randomly during a war Build Attack Gain R (BAGR): Ring item = same effect as above


4. Attack Summon Enchants Summon Attack Gain(SAG) : Arb item (cash shop item) = increase YOUR ATK to target Summons by 10-25 randomly during a war Summon Attack Gain R (BAGR): Ring item = same effect as above

if you want to join a war, and want to perform more efficiently as an infantry, you may...

buy 10 bargain sets of PAG & PGG (Physical Attack Gain & Physical Guard Gain)


Sum up: As you buy more customize set(and recycle one you don't use) you get discount on unit price for each enchantment set.

so here's the deal:

PAG(10)=100 Arb( around $1) = unit price 10A PGG(10)=100 Arb ( around $1) = unit price 10A

Or

PAGR(10) = 40 Rings = unit price 4R PGGR(10) = 40 Rings = unit price 4R

Unit price for each enchantment stone is 10A for 10bargain set.

If you buy in 50bargain set the unit price is 9A.

PAG(50)=450A=unit price 9A

Then, if you buy Customize set in which it will give you: PAG (5) PGG (5) BAG (5) SAG (5) in total you pay 100A

if you recycle BAG (5) and SAG (5), since you barely use them, you will gain 1R per each enchantment stone.

BAG (5) = 5 R and SAG (5) = 5R

You can recycle all cash shop items either in your capital (recycle NPC) or easiest way is

go to the recycle NPC inside Casino or on the Colosseum map F:8.

if you recycle the enchants you don't use frequently (I’ll say BAG and SAG)

You will have...

PAG (5) PGG (5) 10R


Use 10R to buy 1 PAGR and 1 PGGR, still 2R change.


you will get

PAG(R) x 6 PGG(R) x 6

and 2R

for 100A

Unit price is 8.3A for each enchants

Reverse way to think cost:

PAG=PGG=same price

1. Original: 200A = 10 PAG + 10 PGG = 20PG Unit Cost: 1PG =10A/Physical Gains

2. Discount: 200A = 12 PAG(R) + 12 PGG(R) + 4R 4R= 1PAG(R) or 1PGG(R) 200A = 13 PAG(R) + 12 PGG(R) = 25PG(R) Unit Cost: 1PG= 8A/Physical Gains

Discount Rate: 20% discount (speak in English: Buy 4 get 1 free)


Bottom-line: - TL;DR

Buy Physical Attack Gain x 50 and Physical Guard Gain x50 will cost you 900A:

You get : PAG x 50 + PGG x 50

Buy Customize Set x 9=900A, and recycle build and summon stones will return you 90R 90R = 11 Physical Attack Gain R and 11 Guard Attack Gain R + 2R

You Get : PAG x56 (PAGx45,PAGRx11) + PGG x 56 (PGGx45,PGGRx11) + 2R

  • i'd buy Lesser HP UP x 2 for that 2R..

Comparison: 50 bargain set's unit price

50 PAG/450A and 50 PGG/450A = 9A each enchants

Customize Set's unit price:

45 PAG + 11 PAGR = 56 PAG(R) 45 PGG + 11 PGGR = 56 PGG(R)

and 2 Rings

unit price = 8.03A each enchants

way to recycle is mentioned above