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Before HandEdit

Currently there are 16 known buildings in FEZ but I won't explain the Chronicle buildings until more info is availible.

Note that all buildings require a certain amount of crystals before building or has a minimum requirement. Buildings will turn dark and smoky when hp is low. Note that everything is here is listed for per side.

Alert LevelEdit

Obelisks and Eclipses are only buildings in game with an Alert Level, as the Alert Level of a building increase the more damage it deals to the base when destroyed. There are only 3 alerts levels right now (Levels 1-3)

(Obelisk Alert Level 3 = 3 Alert Level 1)

  • Alert Level is only a damage towards increase in measuring damage dealt by a destroyed obelisk. In actuality the damage dealt to keep is measured by how long the obelisk has been on the field

Checking Alert LevelEdit

  • By hovering your target cursor over an Obelisk or Eclipse you can see it's Alert Level
  • If "Alert Level display" is on in your options, then All allied Obelisks will be displayed in different colors (slightly purplish)

Alert Level DetailsEdit

  • Obelisks reach level 2 after 15 mins and after 10 more minutes become level 3
Time Passed Damage when Destroyed
Under Construction Base Obelisk Damage*3
Over 25 Minutes
5-25 Minutes (1+.1*(Timepassed-5min)
Less than 5 Minutes Base Obelisk Damage *1

KeepEdit

Keep
  • HP: 12,000,000HP
  • Requirement:5 Players' appoval of placement
  • Summons:Knights,Chariots,Chimeras
  • Destruction Penalty:Lose the war
  • Limit (at once):1
  • Function:Respawns players;focus of war

The keep is the main focus of FEZ. To win a war the enemy's keep must be destroyed by depleting the morale bar. When the morale bar drops to 0 the base is destroyed and the side's whose keep is still standing wins. Note wins do not exist and when a battle is timed out victory will go to the defending side.The keep's hp can be depleted only by depleting morale, morale is depleted when players die, by terriority and by directly attacking the keep itself. However terriority deals the most damage while both directly and killing only deal small amounts. The keep is the location where players spawn after dying and where they can enchant their weapons. It is also capable of summoning knights, chariots and chimeras after fullfilling certain requirements. Note that the defending side's keep is always preset and the attacking side may choose its location before the war starts afterwards no sides can change keep locations. Note that a keep can attack nearby enemies with fireballs that deal DoT damage.

ObeliskEdit

Obselik
  • HP: 9,500HP
  • Requirement:15 Crystals
  • Summons:None
  • Destruction Penalty:Varies on Alert Level ;Damage is dealt to base
  • Limit (at once):25
  • Function:Expand allied terriority

A vital building in the war system. The obelisk allow you to expand your terriority, erase the Fog of war and deal constant terriority damage to the enemy keep. However damage will stop increasing after you have completed 56% of terriority and will only deal constant damage. Obelisks can only be built in your own terriority and can prevent enemies from expanding provided you have enough obelisks spread out. When an obelisk is destroyed you take damage depending on what level the obelisk is. Obelisks alert levels start at 1 and grow to level 3. The higher the level the more damage dealt to morale when it is destroyed.

EclipseEdit

Eclipse
  • HP: 3,000HP
  • Requirement: 11 Crystals
  • Summons: None
  • Destruction Penalty: Varies on Alert Level;Damage is dealt to base
  • Limit (at once):5
  • Function:Expand terriority within enemy terriority

An Eclipse is a mini-obelisk that allow you to expand into shared terriority and has the same effects of an obelisk with the exception that its effect is smaller. ALong with that an Eclipse's HP is also relatively smaller than an obelisk and is recommended to be used in the front lines to stop enemy expansion


War WarshopEdit

WarWorkshop
  • HP:8,000HP
  • Requirement:20 Crystals
  • Summons: Giants
  • Destruction Penalty:Desummons all giants;50,000 damage dealt to base
  • Limit (at once):1
  • Function:Summons Giants

A building that allows players to summon giants after acquiring 20 crystals. May only be built in allied terriority, cannot be built in shared. Once destroyed Giants will be forced to desummon.



Arrow TowerEdit

ArrowTower
  • HP:8,000HP
  • Requirement:18 Crystals
  • Summons:None
  • Destruction Penalty:50,000 Damage dealt to base
  • Limit (at once):10 ->12 (Chariot Update)
  • Function: Reinforce battlelines

A defense building that is used to enforce battle lines. Works more effectively with more towers built around each other. Cannot be built in shared terriority. Firing speed can be increased with Cestus' Sacriface.



Gate of HadesEdit

GateofHades
  • HP:4,000
  • Requirement:20 Crystals
  • Summons:Wraiths
  • Destruction Penalty:50,000 Damage; Cannot be rebuilt
  • Limit (at once):1
  • Function:Summons Wraiths

A building that is used to summon a Wraith after acquiring 50 crystals. A Gate of Hades has very little hp and once destroyed it cannot be rebuilt. Cannot be built in enemy terriority. Strongly recommended to build near base. Once destroyed the Wraith will be forced to desummon.


BulwarkEdit

Bulwark
  • HP:20,000HP
  • Requirement:30 Crystals
  • Summons:None
  • Destruction Penalty:100,000 Damage dealt to base
  • Limit (at once):3
  • Function:Blocks paths; gives leverage to certain areas

A defense building is normally used as a wall to obstruct players from using a path. Bulwarks typically have very large hp compared to other buuildings so destroying one will take a while. Also a bulwark can be used to give players access to a certain parts of a map like an elevator. Can be built in shared terriority.


ScaffoldEdit

Scaffold
  • HP:1,000
  • Requirement: 1 per player
  • Summons:None
  • Destruction Penalty:None
  • Limit (at once):50
  • Function:Gain leverage to heights or used as a shield

A defense building that is used to give higher leverage or used a shield. Each player can summon one per war and has very little hp and can be built anywhere.



BridgeEdit

Bridge
  • HP:40,000HP
  • Requirement:None
  • Summons: none
  • Destruction Penalty:N/A prevents passage of certain areas
  • Limit (at once): N/A
  • Function:Gives passageways

A natural building that is used to give players access to certain parts of a map. Only availible in some maps and can only be damaged when the flag next to the bridge is damaged. This building cannot be built



WoodwallEdit

Woodwall
  • HP:60,000HP
  • Requirement:N/A
  • Summons:none
  • Destruction Penalty:None
  • Limit (at once):N/A
  • Function:Blocks certain areas

A natural building that is used to obstruct players from entering certain parts of map. It is only availible in certain maps and cannot be built. </li>

Damage to BaseEdit

  • Obelisk destruction can usually amount to 2-4% of one gauge of HP damage
  • Terriority Damage>Obelisk Destruction>Bulwark Destruction>Eclipse (Lv3)>AT=Gate of Hades=Warworkshop destruction>Infantry=Summon death>Eclipse (Lv1) In order of damage to keep
Defeat Summon/Infantry Damage varies on the level of the player (Higher Level=more damage)
Building Destruction Obelisk Depends on the amount of terriority the Obelisk enclosed and the amount of time on the field
Eclipse Same as Obelisk but deals less damage
Arrow Tower Small Damage
War Workshop Small Damage;Better Damage-HP ratio than Arrow Tower
Gate of Hades Small Damage
Scaffold No Damage
Bulwark Damage is small and has a bad Damage-HP ratio; destroying Arrow/GoH/WW Towers is a better choice
Territory Deals the most damage but depends on total area enclosed
Etc Final Burst Large Damage (1 Gauge of HP;Fixed Damage)
Direct Attack Small Damage/ Don't do at all

Summary

  • Damage will vary on the total amount of area enclosed
  • Damage for Obelisk destroyed increases every 5 minutes it is on the dield

Controlled AreaEdit

  • Area enclosed by Obelisks is considered friendly/allied terriority;amount you have matters in war

Other LinksEdit